Unityの回転値を右手座標系に変換
まず平行移動のX方向が逆なのでxに-1を掛けます
trans.x *= -1.0f; return glm::translate(glm::mat4(), trans);
回転値はZXYオーダーで、ZとY回転に-1を掛けます
glm::mat4 m; m = glm::rotate(glm::mat4(), -rotate.z, glm::vec3(0.f,0.f,1.f)) * m; m = glm::rotate(glm::mat4(), +rotate.x, glm::vec3(1.f,0.f,0.f)) * m; m = glm::rotate(glm::mat4(), -rotate.y, glm::vec3(0.f,1.f,0.f)) * m; return m;
あとはお好きにどうぞ